Hellbreak TCG Cards

Learn the game

Hellbreak glossary

A working list of Hellbreak’s own vocabulary, plain-language definitions, updated as the official material grows.

Aspect
One of Hellbreak’s five card categories (Cursed, Deranged, Feral, Revenant, Void), tracked by icons that feed your Loyalty requirement. See aspects explained.
Asset
A card type played for an ongoing board effect rather than a one-time hit. See our card types page.
Blood
The resource currency spent to play a card. Count Alucard, the official example, costs 9 Blood.
Card Reveal Season (CRS)
The official weekly cadence of new card reveals on Hellbreak’s blog, announced July 3, 2026, and titled with "CRS" going forward. We cover each one on our news page.
Crypt
Hellbreak’s name for the discard pile.
Event
A one-shot effect card type. See our card types page.
Health Stack
The pool of health tracked for each player’s monster. reducing the opponent’s to zero wins the game.
Initiative
The turn-order resource: instead of simply alternating, players bid resources to seize the initiative each round.
Location
The card type representing the battlefield. each player brings one. No Location card has been revealed yet.
Loyalty
The requirement that you hold enough matching aspect icons in your Vault to play a card, on top of paying its Blood cost. See Vault, Blood, and Loyalty.
Lurking
The starting, quieter face of every double-sided Monster card. See Lurking vs Unleashed.
Malice
A second resource, named directly in the Quick-Start Rules PDF: some action abilities cost malice, and the starting supply hands it out alongside Blood.
Minion
The card type that fights on your behalf, attacking and defending.
Monster
The one double-sided card per deck that represents the player. starts Lurking, flips to Unleashed.
Scheme
An action a monster can take to deal direct damage or generate resources without attacking directly.
Unleashed
The flipped, more dangerous second face of a Monster card.
Vault
The growing resource pool built up over the course of a game, supplying both Blood and aspect icons.

This is a living page. Terms are added when a card or an official source uses them, never in anticipation. Learn to Play and Master Rules will each add several at once.